# Godot 4.1
# ゲーム解像度を取得する
var width = ProjectSettings.get_setting(
"display/window/size/viewport_width")
var height = ProjectSettings.get_setting(
"display/window/size/viewport_height")
print("width:" + str(width) + " height:" + str(height))
# Godot 4.1
# ゲーム解像度を取得する
var width = ProjectSettings.get_setting(
"display/window/size/viewport_width")
var height = ProjectSettings.get_setting(
"display/window/size/viewport_height")
print("width:" + str(width) + " height:" + str(height))